of Defence +(x) = Adds (x) to min\max damage.The price is doubled after all other price modifiers are added. Jewelled = Doubles the price of the item.There is a random chance of the damage inflicted per tick being from 1-5, and the damage stays as that for the duration of the wound. Wounding = Inflicts the enemy with constant damage for four ticks.Reportedly around a 1/6 of a chance of critical damage per hit. Keen = Increases the chance of a critical hit.Has a high chance of setting the enemy on fire on a critical hit for two seconds. Adds +1 min, +10 max fire damage on a critical hit. Flaming Burst = Adds +1 min, +6 max fire damage, added after every blow.Adds +1 min, +20 ice damage on a critical hit, and has a high chance of freezing the enemy. Icy Burst = Adds +1 min, +12 max ice damage, added after every blow.On a critical hit, adds +1 min, +40 max lightning damage. Shocking Burst = Adds +1 min, +24 max lightning damage, added after every blow.Has a chance of setting the enemy on fire. Flaming = Adds +1 min, +6 max fire damage, added after every blow.Frost = Adds +1 min, +12 max ice damage, added after every blow.Shock = Adds +1 min, +24 max lightning damage, added after every blow. Masterwork = Increases max\min damage by 200 %.Fine = Increases max\min damage by 150 %.What to do with gems and jewellery with no enchantments?īladed weapons inflict half damage to undead enemies while blunt weapons cause full damage upon the undead. All credit goes to sturmtiger on GameFAQs for the following information.
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